

Some bits of unused dialogue and code still remain in the game, and archives of a rumored original design document mean that there’s a lot of potential for restoration of missing material. Unfortunately, there is no current work underway for adapting any of WOTC’s modules to Neverwinter Nights: Enhanced Edition, but Trent Oster hasn’t ruled them out entirely, stating that they’d “love to bring some of the greats to the platform and we’re always talking with the Wizards of the Coast about the potential.” It’s crystal clear that Beamdog is in it for the long haul with this game.Īs with all games, the first Neverwinter Night‘s had its fair share of cut content. With it makes so much more sense to build a smaller scale adventure, where the experience is new from the start as opposed to burying plots within the existing campaign.ĭungeons & Dragons is a long-running role-playing game, and Wizards of the Coast is sitting on a treasure trove of adventures that could be adapted to this new platform. “When we built the new content to the Baldur’s Gate series, there really was no choice, it had to be part of the campaign and the feedback we received indicated the fans wanted more all-new content. “With Neverwinter Nights, the entire game is structured around the concept of a module, which you can play with your friends and then move on to another module,” Mr. This question has also recently been covered by this interview with Trent Oster:


All the included story content remains as it was in Neverwinter Nights Diamond Edition. Neverwinter Nights: Enhanced Edition includes UI and quality-of-life features. Are you changing existing content in any way?
